Falco Coffin Tower. The city has announced a new architectural project so ambitious that the Burgomaster immediately declared it the greatest construction of the age. Unfortunately, the builders quickly discovered that almost every normal building material had disappeared. The stone was gone, the bricks had been sent somewhere else and the scaffolding had mysteriously been sold. Then someone suggested using coffins instead. The Burgomaster loved the idea. Falco was less enthusiastic, but by that point the first coffin was already hanging above his head. Construction now depends entirely on Falco timing every drop. Each coffin swings across the top of the growing tower and must be released at exactly the right moment. A small mistake makes the next platform narrower. Another mistake leaves the structure visibly crooked. A few bad placements can make the entire monument sway dangerously from side to side. At that point Falco usually looks upward with the expression of someone who already knows exactly what is about to happen. Height brings new problems. Wind begins pushing the coffins around, massive stone sarcophagi put enormous pressure on the structure and increasingly narrow coffins demand almost perfect accuracy. Strange construction accidents can happen without warning, leaving even the Burgomaster unable to pretend that everything is still under control. As the mausoleum grows taller, the camera slowly rises above the city until Falco and the spectators below become tiny figures beneath an enormous tower of coffins. Build the mausoleum one level at a time, find the perfect moment to release every coffin, create long chains of precise placements and attempt to transform a ridiculous pile of coffins into the tallest monument in the kingdom. Can anyone really construct a tower from hundreds of coffins without eventually burying the architect underneath it? Falco is about to find out. The Burgomaster can only hope that someone remembered to build a foundation.
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